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Modeling Reality with Virtual Worlds

Virtual worlds are 3D (three dimensional) environments in which you can interact with others through computer networks. For example, you can go on vocation through virtual world, or you can do whatever you want without moving yourself or getting out from your house.

These virtual worlds can be used in many different ways, such as sports, games, science, hospital treatments, educations and movies.

Pros: People don’t have to be afraid to show their feelings, many people feel more comfortable and do things more safely in their “virtual world.” People will be less scared about how others will think or feel about them.

Cons:  People will interact less with others. In other words they will isolate themselves from others by using virtual worlds. Relationships with real people will become less common and more difficult.

Virtual worlds can be used to benefit students who are taking online classes. Online classes about “technology education” are one of the best examples of “online virtual worlds.” For example, students can attend lectures, can learn without going to a classroom, and they can attend from virtual classrooms. They can get the same knowledge from the course just like the students who are actually going to attend class on campus.


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Work cited:

 At Hearing, Real and Virtual Worlds Collide: Forget C-SPAN: Congress Goes Interactive. Washington Post, Wednesday, April 2, 2008; Page D03. available from: http://www.washingtonpost.com/wp-dyn/content/story/2008/04/01/ST2008040103032.html


Situated Learning in Virtual Worlds and Immersive Simulations, http://mfile.narotama.ac.id/files/Jurnal/Jurnal%202012-2013/Situated%20learning%20in%20virtual%20worlds%20and%20immersive%20simulations.pdf

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